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Call of Duty 5

 
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Call of Duty 5 - 10/4/2009 3:35:20 PM   
Nate79


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Any Call of Duty 5 players here? If so, what's your favorite map and kit?

I'm enjoying the new map pack, especially Breach. Prefer my M1 Garand for a rifle kit and my Thompson submachinegun for close quarters battles.
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RE: Call of Duty 5 - 10/4/2009 7:40:38 PM   
EsonTheSearcher

 

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Actually none I know of. All the friends I have who the COD series either play CODs 1-4 or COD: MW. None of them seem to care for COD5...for some reason.
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RE: Call of Duty 5 - 10/4/2009 7:42:00 PM   
ManimalX


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CoD 5? Are you talking about CoD: World at War?


J/K, I know what you meant.

I play Nazi Zombies a lot, but when I play a regular match, my kit depends on the game type and map. For objective games, I go fast and light. Ppsh, Frag, Smoke, Primary Grenade x2, Juggernaut, Extreme Conditioning. Sometimes I swap Extreme Conditioning out for Martyrdom, depending on the game.

I play Hardcore a lot, which means friendly fire is on (martyrdom = bad!) no radar, and nearly one-shot kills. I like to use either the FG42 or a rifle like the M1 Garand, or even an un-scoped bolt action. Second Chance is almost a gimme, and you can rack up a lot of kills with it.

The new maps are always cool, at least for a while. I think my favorite map is Nightfire.

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RE: Call of Duty 5 - 10/4/2009 8:15:49 PM   
Nate79


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Forgot to mention I've played hardcore mode since I got the game along with a new video card. Most of the time you'll find me on tactical servers which require crouch movement or having sights up if you move upright. Some allow sprinting to nearest cover or when under fire. It's a challenge, but sometimes I go to regular hardcore if I feel like running and gunning a bit. Springfield un-scoped is a fine weapon. Outskirts is my favorite non-booster pack map.
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RE: Call of Duty 5 - 10/13/2009 8:46:59 AM   
henny


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I think the series has run out of ideas.

The first and second ones were mind blowing, but ever since then it's suffered from diminishing returns (how many times can they restage the whole "storming normandy beach sequence from Saving Private Ryan before it has no meaning? Same thing with the whole "Russian soldier with no ammo" sequence from "Enemy at the Gates." They've been in every single game, in one way or another). Plus they really haven't altered the gameplay mechanics throughout the series. COD: WAW is basically the same game as COD 1, only with better graphics. The limited, straightforward, scripted environments were great for COD way back in 2000, but now they just seem really limiting when compared to other FPS on the market.

Plus COD: WAW (which I only got because it came free with my video card) was really tasteless, I thought. The first few games in the series did a good job of keeping some degree of reverence and respect towards its subject matter, but the story lines in WAW were much more sensationalist and idiotic.

I've always had a bit of a problem with the idea of a WW2 games that are "fun" to play in the first place, I guess, so if you're going to do it I think you have to be careful how you treat the material.

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RE: Call of Duty 5 - 10/13/2009 1:57:31 PM   
SteveSund

 

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quote:

ORIGINAL: henny
I've always had a bit of a problem with the idea of a WW2 games that are "fun" to play in the first place, I guess, so if you're going to do it I think you have to be careful how you treat the material.


If they aren't fun, to some degree, then no one will play them. How should the material be treated? I think the designers obviously take some liberties and the games are not even close to being realistic, but I don't see them as being tasteless. As for the setting, I know many people think it is tired, but I have always been a bit of a history buff and WWII is interesting to me. Besides video games, I also play a variety of board games.
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RE: Call of Duty 5 - 10/13/2009 3:11:26 PM   
ManimalX


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I found WaW refreshing. For me it revitalized my longtime interest in WW2 history. I don't know how "the material" should be handled... it is a war story that features US and Russian soldiers battling their way into the heart of the third Reich and brings in the Japanese on the other hand. It follows real campaigns, not move by move, but close enough.

Plus, who doesn't love fighting Nazi Zombies for bonus fun?

_____________________________

"The fool says in his heart, 'There is no God.'" - Psalms 14:1

"We destroy arguments and every lofty opinion raised against the knowledge of God, and take every thought captive to obey Christ" - 2 Cor 10:5
Post #: 7
RE: Call of Duty 5 - 10/14/2009 2:25:45 PM   
henny


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Actually, if I had a billion dollars to blow, I'd make a WW2 first person shooter that you could only play once. One shot one kill and if you die it would delete itself off your computer. That would be the real way to do a WW2 game.

But I realize I'm whining. If the gameplay were better I might forgive it, but what annoys me about it is how scripted it is. All the maps are linear and Enemies will infinitely respawn unless you move to a specific point on the map (to get your squad to move in and follow you). It's kind of annoying, as oftentimes it becomes just running around and trying to find x spot on the map to get the ingame AI to start moving. I guess I just see the artifice of the gameplay mechanics too clearly now, so it doesn't involve me anymore.

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RE: Call of Duty 5 - 10/14/2009 3:38:31 PM   
SteveSund

 

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I don't like the respawn type games either, but that isn't unique to WWII games. Killzone 2 had the same problem. I like somewhat mindless FPS'ers, as I don't typically have that much time to play games. I don't want to play a game where I have to spend hours at a time or have some complicated quest where I have to remember all sorts of tiny details.
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RE: Call of Duty 5 - 10/15/2009 3:19:20 AM   
ManimalX


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quote:

ORIGINAL: henny

Actually, if I had a billion dollars to blow, I'd make a WW2 first person shooter that you could only play once. One shot one kill and if you die it would delete itself off your computer. That would be the real way to do a WW2 game.

But I realize I'm whining. If the gameplay were better I might forgive it, but what annoys me about it is how scripted it is. All the maps are linear and Enemies will infinitely respawn unless you move to a specific point on the map (to get your squad to move in and follow you). It's kind of annoying, as oftentimes it becomes just running around and trying to find x spot on the map to get the ingame AI to start moving. I guess I just see the artifice of the gameplay mechanics too clearly now, so it doesn't involve me anymore.


I wouldn't be surprised if the "extra lives" debate has been raging since the first platformer hit the market! Honestly though, there is no way to create an enjoyable shooter with a "one life" rule. Nobody would buy them. That is why, in Call of Duty games for example, there is a multiplayer mode in which you can play "one death and you are done", but you aren't forced to play the whole game that way.

I actually enjoy the way CoD sends endless waves of enemies until you reach an objective point. That forces the player to get out and move, instead of just sitting back picking off the requisite number of baddies before moving on. You have to advance to new positions, and keep pushing. This can be quite challenging on the hardest settings, which makes it enjoyable to me. I feel some sense of accomplishment once I am able to navigate my way through a battlefield to the point at which I push the enemy back permanently.

_____________________________

"The fool says in his heart, 'There is no God.'" - Psalms 14:1

"We destroy arguments and every lofty opinion raised against the knowledge of God, and take every thought captive to obey Christ" - 2 Cor 10:5
Post #: 10
RE: Call of Duty 5 - 10/18/2009 4:03:41 PM   
Nate79


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quote:

ORIGINAL: SteveSund

I like somewhat mindless FPS'ers, as I don't typically have that much time to play games. I don't want to play a game where I have to spend hours at a time or have some complicated quest where I have to remember all sorts of tiny details.

Same here. My gaming time is limited and I prefer to play in online multiplayer against others. It requires some measure of teamwork, but not so much that it feels like it takes much effort.

Recently I picked up Operation Flashpoint 2: Dragon Rising which is a completely different flavor and a much more technical game which has accurate bullet physics (ie bullet drop over distance). The singleplayer campaign is very challenging and cooperative play along with friends is good fun that requires more tactics and planning. The playable area is huuuuuuge and you do not have to follow scripted routes in order to accomplish the objectives.
Post #: 11
RE: Call of Duty 5 - 11/6/2009 6:16:51 PM   
Narcil


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quote:

ORIGINAL: Nate79

Recently I picked up Operation Flashpoint 2: Dragon Rising which is a completely different flavor and a much more technical game which has accurate bullet physics (ie bullet drop over distance). The singleplayer campaign is very challenging and cooperative play along with friends is good fun that requires more tactics and planning. The playable area is huuuuuuge and you do not have to follow scripted routes in order to accomplish the objectives.


I like all the CoD games, and am looking forward with great anticipation to Modern Warfare 2, which will be out in just a few days. OF 2: DR is welcome change of pace though. I agree with everything Nate79 says about it.

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RE: Call of Duty 5 - 11/7/2009 12:04:26 PM   
Nate79


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I'm disappointed with Modern Warfare limiting the PC community so severely by taking away dedicated servers. I had been looking forward to it, but will not be purchasing it now. Instead, I pre-ordered Battlefield: Bad Company 2 yesterday.
Post #: 13
RE: Call of Duty 5 - 11/7/2009 6:10:29 PM   
SteveSund

 

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quote:

ORIGINAL: Nate79

I'm disappointed with Modern Warfare limiting the PC community so severely by taking away dedicated servers. I had been looking forward to it, but will not be purchasing it now. Instead, I pre-ordered Battlefield: Bad Company 2 yesterday.


I have heard the complaints, but since I am mostly a console gamer it doesn't really bother me.
Post #: 14
RE: Call of Duty 5 - 11/10/2009 8:24:21 PM   
iluvatar


Posts: 3510
Joined: 4/12/2005
Status: online
quote:

ORIGINAL: ManimalX
I actually enjoy the way CoD sends endless waves of enemies until you reach an objective point. That forces the player to get out and move, instead of just sitting back picking off the requisite number of baddies before moving on. You have to advance to new positions, and keep pushing. This can be quite challenging on the hardest settings, which makes it enjoyable to me. I feel some sense of accomplishment once I am able to navigate my way through a battlefield to the point at which I push the enemy back permanently.


I'm with Henny. If you want to force people to move ahead quickly, develop better AI and more capable opponents - but that's hard and expensive, whereas infinitely respawning NPC's is cheap & easy. That's why I didn't care for COD at all.

-Dan.

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RE: Call of Duty 5 - 11/11/2009 12:52:31 PM   
SteveSund

 

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quote:

ORIGINAL: iluvatar
I'm with Henny. If you want to force people to move ahead quickly, develop better AI and more capable opponents - but that's hard and expensive, whereas infinitely respawning NPC's is cheap & easy. That's why I didn't care for COD at all.

-Dan.


A combination of both may be a nice change. Games that have a limited amount of a specific enemy in an area can get dull as you just take cover, pick them off, and move on to the next area. Gears of War was even nice enough to have a sound that indicated it was safe to move on. The new COD has good enemy AI. Probably one of the better I have seen. They consistently seek cover and otherwise don't act as stupid as they do in most games. Overall, I am pretty happy so far
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